Urantian Conflict

By: Robert Bassham
Email: rb1drummin@aol.com

CNCGeneralsWorld.com 
User Name: Drummin

Urantian Conflict is one of the first maps to use the new scripting technique discovered by Fleetatks to give units to any player on the map.  In the past, we could only script for the "Local Player" or the host of the game for online use.  This map has over 1800 custom scripts to give any player, Human or AI, defensive turrets for their particular faction and start location.  Power for these defenses is located off-map so strikes against the power grid won't shut down your opponent's defensive structure or their super weapon build up in most cases.  So you'll need to play smarter or harder.  Each power plant is removed as their corresponding turret is taken out so you're not left with units off-map.  This map also employs a "Marker" unit to communicate across folders for AI scripting giving them the same advantages as their Human opponent(s).  This "Marker" is also used to remove extra supply docks from unused start locations so each player will have to work with what they're given.  A train running around the back of each base adds just one more way to mix up your attack strategies.  Urantian Conflict is scripted for all eight rooms and should work great for multi-player online or skirmish use.
